Augmented Reality Game Development (Bahasa Iban for Year 1 Students)
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UNIVERSITI MALAYSIA SARAWAK
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Learning a new language is not easy, especially for young learners. In a classroom environment, students often have to follow the tempo set by the teacher, while each student's level of understanding is different. Not to mention, a traditional teaching method, which sometimes lacks interaction, can affect student engagement and motivation. Consequently, certain pupils may struggle to catch up, ultimately falling behind and conceding defeat. The objective of this project is to create an interactive and engaging Iban language learning application utilizing augmented reality (AR) technology. With this initiative, students are able to study the Iban language at their own pace while following the school curriculum topic without any pressure from other peers. Moreover, the application is accessible via mobile devices, providing students the ability to study at any location and at any time. This application not only helps students who are lagging in class but can also strengthen their understanding of Iban language learning topics.
