Evaluating the Usability and User Engagement of Herbal Heritage as a Medium for Gamified Learning of Kenyah and Kayan Traditional Medicinal Knowledge Using Extended Reality
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John Wiley & Sons, Inc.
Abstract
Indigenous knowledge of traditional medicine, which has sustained Borneo’s ethnic tribes for generations, is facing extinction due to the preference for modern medicine and a lack of motivation to pass down this wisdom. To combat this potential loss, thisstudy explored the usability and user engagement of a smartphone-based extended reality application, Herbal Heritage, a gamified learning tool for Kenyah and Kayan medicinal practices. The study employed a mixed-methods approach to identify which gamification elements would best motivate users when utilizing augmented reality (AR) and non-immersive virtual reality (VR). Data collection methods included a post-test questionnaire that used the System Usability Scale (SUS), Intrinsic Motivation Inventory (IMI), observations, and open-ended interviews. The data collection was conducted at the FORUM Cultural Centre, Miri, with the Kenyah and Kayan communities. It found that a unified device offering both gamified AR and VR experiences was well-received by the community. The final prototype was highly successful, with participants deeming the immersive, gamified elements a valuable and effective means of preserving this indigenous knowledge.
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Hendrick, A. D., Jali, S. K., Ridzuan, N. F., Labadin, J., Hendrick, A. L., & Samsawi, M. H. S. (2026). Evaluating the Usability and User Engagement of Herbal Heritage as a Medium for Gamified Learning of Kenyah and Kayan Traditional Medicinal Knowledge Using Extended Reality. Computer Animation and Virtual Worlds, 37(4), 1-15. https://doi.org/10.1002/cav.70167
