Design, Development and Evaluation of An Interactive 2D Animation-Based Learning System for Bahasa Melayu Grammar Acquisition
| dc.citation.epage | 418 | |
| dc.citation.issue | 11 | |
| dc.citation.spage | 403 | |
| dc.citation.volume | 104 | |
| dc.contributor.author | Sarni Suhaila Rahim | |
| dc.contributor.author | Muhammad Fakhrul Hadi Fadzli | |
| dc.contributor.author | Suriati Khartini Jali | |
| dc.contributor.department | Institute for Tourism Research and Innovation | |
| dc.date.accessioned | 2026-07-01T05:03:24Z | |
| dc.date.issued | 2026-06-15 | |
| dc.description.abstract | Animation has emerged as a significant asset for facilitating language acquisition in the contemporary, rapidly digitalizing educational landscape, as it enhances learner engagement and promotes comprehension and retention. Conventional language teaching methods sometimes depend on fixed, text-based materials, making abstract grammatical concepts difficult for students to understand. Interactive 2D animation offers a more accessible and engaging alternative by visually and meaningfully conveying the language curriculum, allowing learners to connect theory with practical application. This research examines the development of an interactive 2D animation instructional tool designed to aid secondary school students in learning Bahasa Melayu, with a particular focus on Golongan Kata. The animation’s effectiveness was assessed by systematic testing with subject matter experts, students, and multimedia professionals, focusing on learner engagement and language proficiency. The results demonstrate that interactive animation significantly enhanced students’ interest, engagement, and academic performance. The study underscores the potential of multimedia-based methodologies to enhance the engagement and efficacy of Bahasa Melayu learning, advocating for a transition towards more interactive and learner-centered methods in language education. | |
| dc.description.references | Uncontrolled Keywords: Interactive Animation, Language Learning, Bahasa Melayu Education, Digital Learning Tools, Linguistic Proficiency. | |
| dc.description.status | Published | |
| dc.identifier.citation | Rahim, S. S., Fadzli, M. F., & Jali, S. K. (2026). Design, Development and Evaluation of An Interactive 2D Animation-Based Learning System for Bahasa Melayu Grammar Acquisition. Journal of Theoretical and Applied Information Technology, 104(11), 403-418. | |
| dc.identifier.email | jskhartini@unimas.my | |
| dc.identifier.issn | 1817-3195 | |
| dc.identifier.uri | https://www.jatit.org/volumes/Vol104No11/27Vol104No11.pdf | |
| dc.identifier.uri | https://scholarhub.unimas.my/handle/123456789/1026 | |
| dc.publisher | Little Lion Scientific | |
| dc.relation.ispartof | Journal of Theoretical and Applied Information Technology | |
| dc.title | Design, Development and Evaluation of An Interactive 2D Animation-Based Learning System for Bahasa Melayu Grammar Acquisition | |
| dc.type | Articles | |
| dc.type.status | Yes |
