Gamification Meets Large Language Models: A Systematic Review of Applications and Challenges

dc.citation.epage21
dc.citation.issue3
dc.citation.spage1
dc.citation.volume15
dc.contributor.authorNurfauza Jali
dc.contributor.authorLleyton Geboh Leslie
dc.contributor.authorCheah Wai Shiang
dc.contributor.authorSadok Ben Yahia
dc.contributor.authorSyahrul Nizam Junaini
dc.contributor.departmentFaculty of Computer Science and Information Technology
dc.date.accessioned2026-08-18T07:51:51Z
dc.date.issued2026-08
dc.description.abstractBackground: The convergence of large language models (LLMs) and gamification has emerged as a promising direction for enhancing user engagement, personalisation and interaction quality across digital systems. While prior studies have largely examined LLMs or gamification in isolation, limited work has systematically explored their combined role in redefining engagement paradigms beyond static reward-based mechanisms. Objective: This review systematically examines how LLMs are integrated into gamified systems, identifies their application contexts and functional roles and synthesises reported benefits, challenges and methodological trends across existing empirical studies. Methods: This systematic literature review examines peer-reviewed studies published between 2020 and 2025, following established systematic review protocols and the PRISMA 2020 framework. A total of 718 articles were retrieved from Scopus, IEEE Xplore, ScienceDirect and the ACM Digital Library. After applying predefined inclusion and exclusion criteria, 27 studies were selected for in-depth analysis. A quality assessment process was conducted to evaluate methodological rigour, consistency and reporting clarity, ensuring the reliability of the synthesis. Results: The review identifies key application domains where LLMs are integrated into gamified systems, including intelligent non-player characters, adaptive educational feedback, persuasive gamified environments and embodied digital avatars for social and behavioural simulations. Across these contexts, LLMs were found to substantially enhance personalisation, narrative immersion and learner motivation, complementing the motivational structures of gamification. However, recurring challenges were also reported, including hallucination risks, ethical concerns in social and extended reality contexts and misalignment between LLM-driven system behaviour and user expectations. Conclusion: This review provides a comprehensive synthesis of the opportunities, limitations and methodological trends associated with integrating LLMs into gamified environments. By consolidating evidence across diverse application domains, it offers practical and theoretical guidance for researchers, educators and system designers on responsible and effective use of LLMs to support adaptive, engaging and ethically grounded gamified systems.
dc.description.referencesUncontrolled Keywords: Adaptive learning; Game design; Interactive narratives; LLM; User engagement.
dc.description.statusPublished
dc.identifier.citationNurfauza, J., Geboh Leslie, L., Cheah, W. S., Ben Yahia, S., & Junaini, S. N. (2026). Gamification meets large language models: A systematic review of applications and challenges. Acta Informatica Pragensia, 15(3), 1–21. https://doi.org/10.18267/j.aip.311
dc.identifier.doihttps://doi.org/10.18267/j.aip.311
dc.identifier.emailjnurfauza@unimas.my
dc.identifier.emailwscheah@unimas.my
dc.identifier.emailsyahruln@unimas.my
dc.identifier.issn1805-4951
dc.identifier.urihttps://aip.vse.cz/corproof.php?tartkey=aip-000000-1346&back=%2Fsearch.php?query%3DGamification%2BMeets%2BLarge%2BLanguage%2BModels%253A%2BA%2BSystematic%2BReview%2Bof%2BApplications%2Band%2BChallenges%26sfrom%3D0%26spage%3D30
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/1590
dc.publisherPrague University of Economics and Business, Czech Republic
dc.relation.ispartofActa Informatica Pragensia
dc.titleGamification Meets Large Language Models: A Systematic Review of Applications and Challenges
dc.typeArticles
dc.type.statusYes

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