Ular Tangga Bijak Bahasa: A Gamified Constructivist Innovation for Malay Language Learning

dc.citation.epage47
dc.citation.spage37
dc.citation.volume-
dc.contributor.authorLinawati Socradji
dc.contributor.authorFatimah Subet
dc.contributor.authorSalbia Hassan
dc.contributor.corporateThe International Virtual Competition of Creative & Innovative Idea (IVCCII) 2026, organised by MNNF Network
dc.contributor.departmentFaculty of Education, Language and Communication
dc.date.accessioned2026-06-25T06:53:01Z
dc.date.issued2026
dc.description.abstractThis study presents Ular Tangga Bijak Bahasa, a gamified constructivist innovation developed to enhance Malay language learning, particularly in morphology and syntax. Conventional grammar instruction in schools often relies on memorisation, drills, and teacher-centred approaches, resulting in low student motivation, weak conceptual understanding, and limited classroom participation. To address these challenges, the traditional snakes-and-ladders game was adapted into an interactive educational tool integrating gamification elements such as levels, rewards, progression, and immediate feedback with constructivist principles including collaboration, scaffolding, and active participation. The innovation was developed using the Design and Development Research (DDR) approach proposed by Richey and Klein (2007), involving needs analysis, product design and development, and pilot implementation. The game set consisted of a laminated A4 game board, 100-tiered question cards, coloured tokens, dice, and a teacher guidebook. Questions were organised into three progressive levels: morphology, syntax, and proverbs and wise sayings. Pilot implementation among secondary school students demonstrated encouraging findings, including a 45% improvement in morphology mastery, 95% positive student enjoyment, and 88% teacher satisfaction. The findings suggest that repeated exposure to grammatical concepts through collaborative gameplay enhanced students’ motivation, participation, memory retention, and conceptual understanding. In addition, the innovation promoted 21st-century learning competencies such as communication, collaboration, critical thinking, and problem-solving. Due to its low cost, reusability, and practical classroom application, Ular Tangga Bijak Bahasa demonstrates strong potential as a scalable and impactful teaching aid for Malay language education.
dc.description.referencesUncontrolled Keywords: Gamification, Constructivism, Malay Language Learning, Morphology, Educational Innovation.
dc.description.statusPublished
dc.identifier.citationSocradji, L., Subet, F., & Hassan, S. (2026). Ular Tangga Bijak Bahasa: A Gamified Constructivist Innovation for Malay Language Learning. In IVCCII 2026 : Compilation of Extended Abstract (pp. 37-47). MNNF Publisher.
dc.identifier.emailhsalbia@unimas.my
dc.identifier.urihttps://www.mnnfnetwork.com/ivccii.html
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/975
dc.publisherMNNF Publisher
dc.relation.ispartofIVCCII 2026 : Compilation of Extended Abstract
dc.relation.ispartofseriesINTERNATIONAL VIRTUAL COMPETITION OF CREATIVE & INNOVATIVE IDEA
dc.titleUlar Tangga Bijak Bahasa: A Gamified Constructivist Innovation for Malay Language Learning
dc.type.statusYes

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