Playing the Project: Elevating Software Development Team Performance through Gamification

dc.citation.epage18
dc.citation.spage1
dc.contributor.authorNurfauza Jali
dc.contributor.authorCheah Wai Shiang
dc.contributor.authorSuriati Khartini Jali
dc.contributor.authorSyahrul Nizam Junaini
dc.contributor.authorTan Ping Ping
dc.contributor.departmentFaculty of Computer Science and Information Technology
dc.coverage.spatialLangkawi, Malaysia
dc.coverage.temporal2026-02-03
dc.date.accessioned2026-05-14T08:21:49Z
dc.date.issued2026-04-06
dc.description.abstractGamification has emerged as a promising approach to improving collaboration, accountability, and engagement in team-based software development education. This paper presents the Team Performance Gamification Measurement (TPGM) framework, designed to address persistent challenges such as free-riding, unequal task distribution, and limited visibility of individual contributions in academic software projects. The framework integrates role-specific performance metrics, self- and peer-evaluation mechanisms, gamification elements (points, badges, and leaderboards), and real-time performance dashboards within an Agile-oriented project workflow. An empirical evaluation was conducted with 201 undergraduate students enrolled in a Software Engineering Laboratory course. Baseline findings indicate that 54.23% of participants experienced free-riding at least sometimes prior to intervention. Post-intervention results show strong perceived impact, with 81.69% of participants reporting that gamification enhanced accountability and reduced free-riding behaviour. System usage verification and stakeholder feedback further indicate improved transparency, engagement, and fairness in assessment. The study demonstrates that embedding gamification directly into project governance and evaluation processes, rather than applying it as a superficial engagement layer, can effectively mitigate free-riding as a process-level issue. The TPGM framework is supported by validated system modules and functional test cases, providing a replicable and deployment-ready model for software engineering education and related collaborative learning contexts.
dc.description.presentationtypePaper
dc.description.referencesUncontrolled Keywords: Team Performance Gamification Measurement (TPGM) , free-riding, gamification, peer assessment.
dc.description.sponsorshipUniversiti Malaysia Sarawak
dc.description.statusPublished
dc.identifier.citationJali, N., Cheah, W. S., Jali, S. K., Junaini, S. N., & Tan, P. (2026). Playing the Project: Elevating Software Development Team Performance through Gamification. 15th International Conference on Software and Computer Applications (ICSCA 2026), (pp. 1-18). Langkawi, Malaysia. https://doi.org/10.1145/3801619.3801667
dc.identifier.emailjnurfauza@unimas.my
dc.identifier.urihttp://camps.aptaracorp.com/ACM_PMS/PMS/ACM/ICSCA2026/48/e76212bb-1dcb-11f1-aa9c-16ffd757ba29/OUT/icsca2026-48.html#
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/739
dc.relation.conference15th International Conference on Software and Computer Applications (ICSCA 2026)
dc.relation.projectUNI/F08/SoTL-RG/85053/2023
dc.titlePlaying the Project: Elevating Software Development Team Performance through Gamification
dc.type.eventConference
dc.type.statusYes

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