STEMVERSE: GAMIFIED INTERACTIVE LEARNING IN STEM EDUCATION
| dc.contributor.author | Nelly Shafina Anak Jimmy Jontang | |
| dc.date.accessioned | 2026-05-04T03:22:14Z | |
| dc.date.issued | 2025 | |
| dc.description | Access to quality education is essential for fostering student engagement and enhancing learning outcomes, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields. However, traditional teaching methods that are widely used in Malaysia often fail to captivate students’ interest, and the lack of interactive learning tools contributes to a decline in motivation and retention rates. To address this issue, a gamified interactive STEM learning platform, STEMVerse is proposed. The platform integrates game-based elements such as badges and leaderboards to make STEM education more engaging and enjoyable for primary school students. The system will provide curriculum-aligned content, hands-on activities, and real-world problem-solving tasks while enabling teachers to manage learning materials. The expected outcome of this project is to develop an interactive and engaging educational tool that improves students’ interest, comprehension, and retention in STEM subjects while providing teachers with effective tools for managing and enhancing the learning experience. The platform’s impact will be evaluated based on user engagement, learning outcomes, and its ability to foster long-term interest in STEM. | |
| dc.identifier.uri | https://scholarhub.unimas.my/handle/123456789/593 | |
| dc.language.iso | English | |
| dc.publisher | Universiti Malaysia Sarawak | |
| dc.relation.ispartofseries | Faculty of Computer Science and Information Technology | |
| dc.title | STEMVERSE: GAMIFIED INTERACTIVE LEARNING IN STEM EDUCATION | |
| dc.type | Final Year Project |
