Augmented Reality-Based Fungi Encyclopedia: Validity and Practicality as a Biology Learning Media

dc.citation.epage418
dc.citation.issue1
dc.citation.spage404
dc.citation.volume6
dc.contributor.authorNurul Hidayati Utami
dc.contributor.authorAminuddin Prahatama Putra
dc.contributor.authorZaimuariffudin Shukri bin Nordin
dc.contributor.authorM. Arsyad
dc.contributor.departmentFaculty of Education, Language and Communication
dc.date.accessioned2026-10-07T07:16:09Z
dc.date.issued2026-08
dc.description.abstractBiology learning on the topic of macrofungi is often hindered by the abstract nature of the concepts and the reliance on static textbook illustrations. This condition is considered insufficient to represent the complexity of the three-dimensional morphology of fungal structures, resulting in low student engagement and limited conceptual understanding. To address this issue, this study aimed to develop FUNGARIA, an Augmented Reality (AR)-based macro fungi encyclopedia, and to evaluate its validity and practicality as a learning aid for promoting environmental literacy. The research employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through validation by three experts (subject matter, media, and instructional design) using a 15-item four-point Likert scale instrument, as well as a practicality assessment conducted by experienced biology teachers through a 21-item questionnaire. FUNGARIA achieved an overall validity score of 83.33% (Highly Valid), confirming the product's feasibility in terms of mycological concept accuracy, alignment with Learning Outcomes, and the quality of the AR interface. In the practicality assessment, the media obtained a score of 95.44% (Highly Practical) across four evaluation dimensions: operational ease (94.79%), usability (95.42%), visual appearance and readability (95.83%), and educational benefits (95.83%). The novelty of this study lies in integrating the stability of printed guidance materials with immersive AR-based digital visualization to overcome limitations in device availability within schools.
dc.description.referencesUncontrolled Keywords: Augmented reality; Encyclopedia; Fungi; Validity and practicality.
dc.description.statusPublished
dc.identifier.citationUtami, N. H., Putra, A.P., Nordin, Z. S. B., & Arsyad, M. (2026). Augmented realitybased fungi encyclopedia: Validity and practicality as a biology learning media. Journal of Mathematics, Science, and Computer Education, 6(1), 404-418., https://doi.org/10.20527/jmscedu.v6i1.18654
dc.identifier.doihttps://doi.org/10.20527/jmscedu.v6i1.18654
dc.identifier.emailnzaim@unimas.my
dc.identifier.issn2807-9167
dc.identifier.urihttps://ppjp.ulm.ac.id/journals/index.php/jmsc-edu/article/view/18654
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/2856
dc.publisherUniversitas Lambung Mangkurat, Indonesia
dc.relation.ispartofJournal of Mathematics Science and Computer Education
dc.titleAugmented Reality-Based Fungi Encyclopedia: Validity and Practicality as a Biology Learning Media
dc.typeArticles
dc.type.statusYes

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