Salient Factors Affecting Young Travellers’ Intention to Adopt Gamified Tourism Applications: The Moderating Role of Customer Engagement

dc.citation.epage60
dc.citation.issue2
dc.citation.spage40
dc.citation.volume16
dc.contributor.authorThong Jun Zhou
dc.contributor.authorLo May Chiun
dc.contributor.authorWang Yin Chai
dc.contributor.authorWan Hashim Wan Ibrahim
dc.contributor.authorAbang Azlan Mohamad
dc.contributor.departmentFaculty of Economics and Business
dc.date.accessioned2026-07-20T08:01:31Z
dc.date.issued2026-04
dc.description.abstractThe emergence of advanced technology has not only become part of people’s lives, but its applications in the sector of tourism have indeed captured the attention of all relevant stakeholders. Nonetheless, understanding young travellers' perceptions and engagement with gamified tourism applications remains a critical yet understudied area. This paper aimed to understand these travellers’ technology acceptance towards their intentions to adopt gamified tourism applications during their trips. Through a quantitative analysis of 162 valid responses using partial least squares – structural equation modeling (PLS-SEM), the study examined the pivotal roles of perceived ease of use, usefulness, social influence, safety and security, along with customer engagement as the primary drivers influencing adoption of gamified tourism applications. This study identified all examined variables as key drivers of adoption of gamified tourism applications, with the exception of safety and security. In addition, the associations between perceived ease of use, social influence, and intention to adopt gamified tourism applications were found to be moderated by customer engagement. The present paper puts forward some meaningful insights and suggestions to improve the said adoption in Sarawak, Borneo.
dc.description.referencesUncontrolled Keywords: Borneo; tourism gamification; technology acceptance model; customer engagement; PLS-SEM.
dc.description.statusPublished
dc.identifier.citationThong, J. Z., Lo, M. C., Wang, Y. C., Wan Ibrahim, W. H., & Mohamad, A. A. (2026). Salient factors affecting young travellers’ intention to adopt gamified tourism applications: The moderating role of customer engagement. Enlightening Tourism: A Pathmaking Journal, 16(1), 40–60. https://doi.org/10.33776/EUHU/et.v16i1.9281
dc.identifier.doihttps://doi.org/10.33776/EUHU/et.v16i1.9281
dc.identifier.emailmclo@unimas.my
dc.identifier.emailycwang@unimas.my
dc.identifier.emailwiwhashim@unimas.my
dc.identifier.emailmaazlan@unimas.my
dc.identifier.issn2174-548X
dc.identifier.urihttps://www.researchgate.net/publication/404352701_Salient_Factors_Affecting_Young_Travellers'_Intention_to_Adopt_Gamified_Tourism_Applications_The_Moderating_Role_of_Customer_Engagement
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/1215
dc.publisherUniversity of Huelva (Spain)
dc.relation.ispartofEnlightening Tourism. A Pathmaking Journal
dc.titleSalient Factors Affecting Young Travellers’ Intention to Adopt Gamified Tourism Applications: The Moderating Role of Customer Engagement
dc.typeArticles
dc.type.statusYes

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