PHYSICS CORNER: INTEGRATING PERFORMANCE INSIGHTS INTO GAMIFIED PHYSICS EDUCATION FOR SECONDARY SCHOOL STUDENTS

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Universiti Malaysia Sarawak (UNIMAS)

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“Physics Corner” is an engaging interactive game designed to address key challenges in Physics learning for secondary school students, particularly those in Form 4 and Form 5 preparing for the SPM examination. The game tackles 2 major issues: the difficulty in visualizing and connecting theoretical concepts to real-world scenarios, and the lack of timely, personalized feedback during the learning process. The project’s scope includes integrating a narrative to maintain student engagement, along with hints to aid progression and a scoreboard to offer performance feedback, covering topics from Form 4 Physics syllabus, including Heat, Waves, and Light and Optics, Students will receive optional hints, visual demonstrations, and performance tracking to encourage deeper learning and reflection on their progress. This project follows the Software Development Life Cycle (SDLC) approach, beginning with a requirements analysis using questionnaire survey, which revealed that while students find Physics difficult yet interesting, they preferred interactive, visual learning methods over traditional approach. These insights guided the system design, which includes both logical and physical design elements, such as system architecture diagram, data flow diagrams, and wireframe, serving as a framework for the game’s implementation. By incorporating combination of learning styles (Visual, Auditory, Reading, Kinaesthetics/Interactive), narrative storyline and performance insight, “Physics Corner” aims to enhance students’ understanding of complex Physics concept in an engaging and accessible manner by acting as an effective and motivating tool.

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