INSECT RACE 2.0: ENRICHING LEARNING EXPERIENCE USING A GAME-BASED LEARNING APPROACH INTEGRATED WITH ARTIFICIAL INTELLIGENCE TOOLS

dc.citation.epage443
dc.citation.spage440
dc.contributor.authorSiti Nurlydia Sazali
dc.contributor.authorTan Wei Lim
dc.contributor.authorNurfarida Anum Zainaddin
dc.contributor.authorRatnawati Hazali
dc.contributor.departmentFaculty of Resource Science and Technology
dc.coverage.spatialUniversiti Teknikal Malaysia Melaka
dc.coverage.temporal2025-11-13
dc.date.accessioned2026-05-15T03:07:30Z
dc.date.issued2026-01-17
dc.description.abstractScience, Technology, Engineering and Mathematics (STEM) education is a significant platform to produce highly skilled workers and professionals to meet demands in the industrial and technological sectors in Malaysia. Despite the increasing efforts implemented by the government and the non-government organisations (NGOs) related to education system, the number of students enrolled in the STEM education from secondary schools to the higher-level institutions (college, matriculation, university) is quite worrying as many showed no interest to pursue further in this challenging field. However, not to feel discouraged by this situation, many educators are keen to initiate various efforts to provide enriched and inclusive methods in their teaching and learning to boost and uplift students’ motivation. As part of enriching students’ learning experience, we developed and implemented a game-based learning approach in one of our academic programme’s courses offered to the Zoological Technology’s undergraduates, namely, Entomology. In this course, students were exposed to the fundamental study about insects, covering topics related to their biology, physiology and ecology of these diverse animals. Hence, the Insect Race 2.0, a board game integrated with artificial intelligence (AI) tools is designed to cultivate students’ interest and enthusiasm in learning science, as well as to transform traditional pedagogical strategies of learning science into an enjoyable, engaging and interactive learning experience among learners. Based on a survey conducted among the players, majority of the respondents provided positive feedbacks and commendations, indicating the efficacy of the Insect Race 2.0 game. Overall, this board game serves as a valuable tool to diversify teaching and learning approaches in science subjects and useful to fill the knowledge gap in insect-themed educational games. In conclusion, teaching delivery of STEM education using AI integrated game-based learning approach could boost students’ interest and create a fun, interactive and cooperative learning more effectively.
dc.description.presentationtypePaper
dc.description.referencesUncontrolled Keywords: game-based learning, insects, integrative learning, STEM, artificial intelligence tool.
dc.description.sponsorshipPusat Kepimpinan UNIMAS
dc.description.statusPublished
dc.identifier.citationSazali, S. N., Tan, W. L., Zainaddin, N. A., & Hazali, R. (2026). INSECT RACE 2.0: ENRICHING LEARNING EXPERIENCE USING A GAME-BASED LEARNING APPROACH INTEGRATED WITH ARTIFICIAL INTELLIGENCE TOOLS. International University Carnival on e-Learning (IUCEL) 2025, (pp. 440- 443). Universiti Teknikal Malaysia Melaka.
dc.identifier.emailssnurlydia@unimas.my
dc.identifier.urihttps://iucel2025.utem.edu.my/eproceeding-iucel2025/
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/745
dc.relation.conferenceInternational University Carnival on e-Learning (IUCEL) 2025
dc.titleINSECT RACE 2.0: ENRICHING LEARNING EXPERIENCE USING A GAME-BASED LEARNING APPROACH INTEGRATED WITH ARTIFICIAL INTELLIGENCE TOOLS
dc.type.eventOther
dc.type.statusYes

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