Creating an Immersive Learning Environment for Teaching Agile Scrum and Team Software Process: A Framework for Software Engineering Education

dc.citation.epage67
dc.citation.issue3
dc.citation.spage54
dc.citation.volume63
dc.contributor.authorNurfauza Jali
dc.contributor.authorCheah Wai Shiang
dc.contributor.authorNorazian Mohamad Hamdan
dc.contributor.authorSuriati Khartini Jali
dc.contributor.authorLim Phei Chin
dc.contributor.authorEdzreena Edza Odzaly
dc.contributor.authorDesmond Greer
dc.contributor.corporateFaculty Computer Science & Information Technology
dc.contributor.departmentFaculty of Computer Science and Information Technology
dc.date.accessioned2026-03-17T07:51:40Z
dc.date.issued2026
dc.description.abstractMost of the principles and concepts that need to be taught in Software Engineering courses are hard to share the realistic experiences because it is difficult to give the student practical exposure to the insight and processes involved. This paper presents an innovative framework tailored for the establishment of an immersive learning environment within the context of a Software Engineering Project course. The overarching objective is to effectively tackle the inherent challenges associated with teaching intricate software engineering concepts, notably Agile Scrum and Team Software Process (TSPi). Conventional pedagogical approaches often prove inadequate in providing a comprehensive and engaging learning experience for students, educators and stakeholders. In response, our study introduces a pioneering immersive learning approach, offering a robust solution to this educational gap. To gauge the framework's efficacy and pertinence, we conducted online surveys, specifically targeting third-year students enrolled in the Software Engineering Laboratory course and the project stakeholders involved. These surveys were instrumental in collecting valuable feedback on the practicality and impact of our approach in enhancing the teaching and learning processes. This study presents a thorough exposition encompassing the framework's conceptualization, implementation and iterative evolution. Our research outcomes reveal that our immersive learning approach has successfully met the predefined course objectives, effectively addressing the intrinsic challenge of imparting hands-on experiences associated with software engineering principles and concepts. As a significant contribution to the ongoing initiatives aimed at elevating software engineering education, our study underscores the importance of providing students with tangible exposure to vital concepts such as Agile Scrum and TSPi. Moreover, this paper delineates the collaborative journey involved in the creation, execution and refinement of the course framework. Ultimately, our research endeavours to evaluate the degree to which our innovative framework aligns with the objectives established by both students and stakeholders. By doing so, it underscores the transformative potential of our approach in reshaping the landscape of software engineering education, ultimately enhancing its effectiveness and relevance.
dc.description.referencesUncontrolled Keywords: Immersive learning; software engineering; project management
dc.description.statusPublished
dc.identifier.citationJali, N., Shiang, C. W., Hamdan, N. M., Jali, S. K., Chin, L. P., Odzaly, E. E., & Greer, D. (2026). Creating an immersive learning environment for teaching agile scrum and team software process: a framework for software engineering education. Journal of Advanced Research in Applied Sciences and Engineering Technology, 63(3), 54-67. Advance online publication. https://doi.org/10.37934/araset.63.3.5467
dc.identifier.doihttps://doi.org/10.37934/araset.63.3.5467
dc.identifier.emailjnurfauza@unimas.my
dc.identifier.emailwscheah@unimas.my
dc.identifier.emailmhnorazian@unimas.my
dc.identifier.emailjskhartini@unimas.my
dc.identifier.emailpclim@unimas.my
dc.identifier.issn2462-1943
dc.identifier.urihttps://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5391
dc.identifier.urihttps://scholarhub.unimas.my/handle/123456789/245
dc.publisherSemarak Ilmu Publishing
dc.relation.ispartofJournal of Advanced Research in Applied Sciences and Engineering Technology
dc.titleCreating an Immersive Learning Environment for Teaching Agile Scrum and Team Software Process: A Framework for Software Engineering Education
dc.typeArticles
dc.type.statusYes

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
5391.pdf
Size:
1.13 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed to upon submission
Description:

Collections